Sorcery (R)
Sacrifice any number of lands. Search your library for that many land cards and put them into play tapped. Then shuffle your library.
Knowledge exploitation 5UU
Tribal sorcery - rogue (R)
Prowl 3U
Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.
Notorious throng 3U
Tribal sorcery - rogue (R)
Prowl 5U
Put X black faerie rogue tokens 1/1 with flying into play, where X is the damage dealt to your opponents this turn. If the prowl cost was paid, take an extra turn after this one.
Bramblewood Paragon 1G
Creature - Elf Warrior (unc)
Each other Warrior creature that you control enters game with an additional +1/+1 counter. Each creature which you control with a +1/+1 counter has trample.
2/2
Floodchaser 5U
Creature - elemental (C)
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Stinkdrinker Bandit 3B
Creature - Goblin Rogue
Prowl 1B
Whenever a rogue you control attacks and isn't blocked, it gets +2/+1 until the end of the turn
2/1
Merrow witsniper U
Creature - merfolk rogue (C)
When it comes into play, target player puts the top card of his library in his graveyard.
1/1